Carl
Brawler collection

Carl

Every Carl cosmetic in one place. Browse 17 skins, 21 pins, 3 sprays, 9 profile icons and 2 titles.

RaritySuper Rare
Unlock routeTrophy Road
Credit costNot applicable
Gem costNot applicable
52Total
17Skins
21Pins
3Sprays
9Icons
2Titles
All cosmetics · one timeline

Carl cosmetic history

51 cosmetics with verified history · 172 recorded changes. Oldest first. First recorded means the earliest checked version, not necessarily the reveal or shop-release date. Dates appear only where verified.

Skins, pins, sprays, profile icons and titles are grouped together. Technical references do not prove a visible redesign or a shop change. Gameplay balance changes are not included.

Only verified matches appear here; other cosmetics remain in the galleries without guessed dates.

Showing all 51 cosmetics across 33 versions

  1. Version 16.153

  2. Version 18.83

  3. Version 19.95

  4. Version 23.65

  5. Version 24.142

  6. Version 27.247

  7. Version 27.500

  8. Version 30.223

  9. Version 32.135

  10. Version 33.118

  11. Version 36.204

  12. Version 37.204

  13. Version 38.101

  14. Version 39.97

  15. Version 41.131

  16. Version 43.229

  17. Version 44.223

  18. Version 46.168

  19. Version 48.300

  20. Version 49.175

  21. Version 51.226

    • Dark Tide CarlSkin
      • Recorded Gem price: 29 → 39
      • Recorded Bling price: 1000 → 1500
      • Model reference updated.
      • Texture reference updated.
      Sources & details

      Recorded Gem price: 29 → 39 · compared 49.210 → 51.226. Before: PriceGems, lines 270. After: PriceGems, lines 270.

      Recorded Bling price: 1000 → 1500 · compared 49.210 → 51.226. Before: PriceBling, lines 270. After: PriceBling, lines 270.

      Model reference: carl_pirate_geo.scw → carl_darktide_geo.glb · compared 49.210 → 51.226. Before: Model, lines 263. After: Model, lines 263.

      Texture reference changed: carl_pirate_tex.pvr+hue(masks/carl/carl_bandana_msk.png,25.115999)+value(masks/carl/carl_bandana_msk.png,0.581000)+hue(masks/carl/carl_belt_msk.png,121.394997)+value(masks/carl/carl_boots_gloves_msk.png,0.349000)+saturation(masks/carl/carl_bright_boot_glove_msk.png,1.279000)+hue(masks/carl/carl_coat_trunks_msk.png,318.140015)+value(masks/carl/carl_bright_boot_glove_msk.png,0.814000)+value(masks/carl/carl_belt_msk.png,1.163000)+value(masks/carl/carl_coat_trunks_msk.png,0.116000)+value(masks/carl/carl_hat_msk.png,0.465000)+saturation(masks/carl/carl_hat_msk.png,3.372000)+hue(masks/carl/carl_hat_msk.png,309.766998)+saturation(masks/carl/carl_coat_trunks_msk.png,0.814000)+value(masks/carl/carl_sleeves_msk.png,0.116000)+hue(masks/carl/carl_sleeves_msk.png,226.046997)+saturation(masks/carl/carl_sleeves_msk.png,9.186000)+value(masks/carl/carl_x_msk.png,0.465000)+hue(masks/carl/carl_x_msk.png,29.302000)+hue(masks/carl/carl_ship_handle_msk.png,192.557999)+value(masks/carl/carl_ship_handle_msk.png,0.349000)+hue(masks/carl/carl_ship_metal_msk.png,192.557999)+saturation(masks/carl/carl_ship_metal_msk.png,0.581000)+value(masks/carl/carl_ship_metal_msk.png,0.581000)+hue(masks/carl/carl_ship_skull_msk.png,175.813995)+saturation(masks/carl/carl_ship_skull_msk.png,0.116000)+saturation(masks/carl/carl_hull_msk.png,0.814000)+value(masks/carl/carl_hull_msk.png,0.581000) → carl_darktide_tex.pvr · compared 49.210 → 51.226. Before: BlueTexture, lines 270. After: BlueTexture, lines 270.

      Texture reference changed: carl_pirate_tex.pvr+hue(masks/carl/carl_bandana_msk.png,25.115999)+value(masks/carl/carl_bandana_msk.png,0.581000)+hue(masks/carl/carl_belt_msk.png,121.394997)+value(masks/carl/carl_boots_gloves_msk.png,0.349000)+saturation(masks/carl/carl_bright_boot_glove_msk.png,1.279000)+hue(masks/carl/carl_coat_trunks_msk.png,318.140015)+value(masks/carl/carl_bright_boot_glove_msk.png,0.814000)+value(masks/carl/carl_belt_msk.png,1.163000)+value(masks/carl/carl_coat_trunks_msk.png,0.116000)+value(masks/carl/carl_hat_msk.png,0.465000)+saturation(masks/carl/carl_hat_msk.png,3.372000)+hue(masks/carl/carl_hat_msk.png,309.766998)+saturation(masks/carl/carl_coat_trunks_msk.png,0.814000)+value(masks/carl/carl_sleeves_msk.png,0.116000)+hue(masks/carl/carl_sleeves_msk.png,226.046997)+saturation(masks/carl/carl_sleeves_msk.png,9.186000)+value(masks/carl/carl_x_msk.png,0.465000)+hue(masks/carl/carl_x_msk.png,29.302000)+hue(masks/carl/carl_ship_handle_msk.png,192.557999)+value(masks/carl/carl_ship_handle_msk.png,0.349000)+hue(masks/carl/carl_ship_metal_msk.png,192.557999)+saturation(masks/carl/carl_ship_metal_msk.png,0.581000)+value(masks/carl/carl_ship_metal_msk.png,0.581000)+hue(masks/carl/carl_ship_skull_msk.png,175.813995)+saturation(masks/carl/carl_ship_skull_msk.png,0.116000)+saturation(masks/carl/carl_hull_msk.png,0.814000)+value(masks/carl/carl_hull_msk.png,0.581000) → carl_darktide_tex.pvr · compared 49.210 → 51.226. Before: RedTexture, lines 270. After: RedTexture, lines 270.

      Texture reference changed: carl_pirate_tex.pvr+hue(masks/carl/carl_belt_msk.png,129.766998)+hue(masks/carl/carl_coat_trunks_msk.png,221.860001)+saturation(masks/carl/carl_hat_msk.png,1.628000)+hue(masks/carl/carl_sleeves_msk.png,180.000000)+saturation(masks/carl/carl_sleeves_msk.png,3.721000)+hue(masks/carl/carl_x_msk.png,0.000000)+value(masks/carl/carl_sleeves_msk.png,0.581000)+value(masks/carl/carl_x_msk.png,0.581000)+hue(masks/carl/carl_bandana_msk.png,16.743999)+value(masks/carl/carl_bandana_msk.png,0.581000)+hue(masks/carl/carl_ship_metal_msk.png,188.371994)+saturation(masks/carl/carl_ship_metal_msk.png,0.349000)+value(masks/carl/carl_ship_metal_msk.png,0.930000)+value(masks/carl/carl_ship_skull_msk.png,0.349000)+hue(masks/carl/carl_ship_skull_msk.png,159.070007) → carl_darktide_tex.pvr · compared 49.210 → 51.226. Before: BlueSpecular, lines 270. After: BlueSpecular, lines 270.

      Texture reference changed: carl_pirate_tex.pvr+hue(masks/carl/carl_belt_msk.png,129.766998)+hue(masks/carl/carl_coat_trunks_msk.png,221.860001)+saturation(masks/carl/carl_hat_msk.png,1.628000)+hue(masks/carl/carl_sleeves_msk.png,180.000000)+saturation(masks/carl/carl_sleeves_msk.png,3.721000)+hue(masks/carl/carl_x_msk.png,0.000000)+value(masks/carl/carl_sleeves_msk.png,0.581000)+value(masks/carl/carl_x_msk.png,0.581000)+hue(masks/carl/carl_bandana_msk.png,16.743999)+value(masks/carl/carl_bandana_msk.png,0.581000)+hue(masks/carl/carl_ship_metal_msk.png,188.371994)+saturation(masks/carl/carl_ship_metal_msk.png,0.349000)+value(masks/carl/carl_ship_metal_msk.png,0.930000)+value(masks/carl/carl_ship_skull_msk.png,0.349000)+hue(masks/carl/carl_ship_skull_msk.png,159.070007) → carl_darktide_tex.pvr · compared 49.210 → 51.226. Before: RedSpecular, lines 270. After: RedSpecular, lines 270.

      Month/year not verified for this exact version.

  22. Version 54.243

  23. Version 55.211

  24. Version 56.250

  25. Version 57.325

  26. Version 59.184

  27. Version 60.399

  28. Version 61.249

  29. Version 63.282

  30. Version 64.226

  31. Version 65.165

  32. Version 66.262

  33. Version 67.264

Coverage and limitations

Current names and thumbnails are used throughout, not historical artwork. Only exact verified cosmetic identities are included. Coverage varies by type; missing observations or unavailable tables do not prove removal. This is the supported change history in the processed archive, not every change ever made.

View archive coverage →
17 in the database

All Carl Skins

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21 in the database

All Carl Pins

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3 in the database

All Carl Sprays

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9 in the database

All Carl Icons

Browse every icons →
2 in the database

All Carl Titles

Browse every titles →
About Carl cosmetics

Carl’s complete cosmetic catalog.

Explore all 52 Carl cosmetics in Brawl Stars: 17 skins, 21 pins, 3 sprays, 9 profile icons and 2 titles. The database keeps each cosmetic on a dedicated detail page while this hub makes the complete set easy to compare by type and rarity.

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