Bo
Brawler collection

Bo

Every Bo cosmetic in one place. Browse 17 skins, 32 pins, 4 sprays, 8 profile icons and 2 titles.

RarityEpic
Unlock routeStarr Road
Credit cost925 Credits
Gem cost169 Gems
63Total
17Skins
32Pins
4Sprays
8Icons
2Titles
All cosmetics · one timeline

Bo cosmetic history

63 cosmetics with verified history · 224 recorded changes. Oldest first. First recorded means the earliest checked version, not necessarily the reveal or shop-release date. Dates appear only where verified.

Skins, pins, sprays, profile icons and titles are grouped together. Technical references do not prove a visible redesign or a shop change. Gameplay balance changes are not included.

Only verified matches appear here; other cosmetics remain in the galleries without guessed dates.

Showing all 63 cosmetics across 31 versions

  1. Version 1.1714

  2. Version 10.119

  3. Version 17.149

  4. Version 19.95

  5. Version 20.80

    • Gold Mecha BoSkin
      • Texture reference updated.
      Sources & details

      Texture reference changed: bo_mecha_tex.png+value(bo_mecha_colour01_msk.png,1.047000)+saturation(bo_mecha_colour01_msk.png,8.721000)+hue(bo_mecha_colour01_msk.png,12.558000)+hue(bo_mecha_colour02_msk.png,16.000000)+value(bo_mecha_colour02_msk.png,3.605000)+hue(bo_mecha_eyesvisor_msk.png,213.488007)+hue(bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.png+value(masks/bo/bo_mecha_colour01_msk.png,1.047000)+saturation(masks/bo/bo_mecha_colour01_msk.png,8.721000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour02_msk.png,16.000000)+value(masks/bo/bo_mecha_colour02_msk.png,3.605000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,213.488007)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) · compared 19.111 → 20.80. Before: BlueTexture, lines 102. After: BlueTexture, lines 102.

      Texture reference changed: bo_mecha_tex.png+value(bo_mecha_colour01_msk.png,1.047000)+saturation(bo_mecha_colour01_msk.png,8.721000)+hue(bo_mecha_colour01_msk.png,12.558000)+hue(bo_mecha_colour02_msk.png,16.000000)+value(bo_mecha_colour02_msk.png,3.605000)+hue(bo_mecha_eyesvisor_msk.png,213.488007) → bo_mecha_tex.png+value(masks/bo/bo_mecha_colour01_msk.png,1.047000)+saturation(masks/bo/bo_mecha_colour01_msk.png,8.721000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour02_msk.png,16.000000)+value(masks/bo/bo_mecha_colour02_msk.png,3.605000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,213.488007) · compared 19.111 → 20.80. Before: RedTexture, lines 102. After: RedTexture, lines 102.

      Texture reference changed: bo_mecha_tex.png+hue(bo_mecha_colour01_msk.png,12.558000)+hue(bo_mecha_colour01_msk.png,1.047000)+hue(bo_mecha_eyesvisor_msk.png,221.860001)+hue(bo_mecha_colour02_msk.png,8.372000)+hue(bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.png+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour01_msk.png,1.047000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,221.860001)+hue(masks/bo/bo_mecha_colour02_msk.png,8.372000)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) · compared 19.111 → 20.80. Before: BlueSpecular, lines 102. After: BlueSpecular, lines 102.

      Texture reference changed: bo_mecha_tex.png+hue(bo_mecha_colour01_msk.png,12.558000)+hue(bo_mecha_colour01_msk.png,1.047000)+hue(bo_mecha_eyesvisor_msk.png,221.860001)+hue(bo_mecha_colour02_msk.png,8.372000) → bo_mecha_tex.png+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour01_msk.png,1.047000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,221.860001)+hue(masks/bo/bo_mecha_colour02_msk.png,8.372000) · compared 19.111 → 20.80. Before: RedSpecular, lines 102. After: RedSpecular, lines 102.

      Month/year not verified for this exact version.

    • Light Mecha BoSkin
      • Texture reference updated.
      Sources & details

      Texture reference changed: bo_mecha_tex.png+saturation(bo_mecha_colour02_msk.png,0.000000)+saturation(bo_mecha_colour01_msk.png,2.674000)+value(bo_mecha_colour01_msk.png,2.442000)+hue(bo_mecha_colour01_msk.png,12.558000)+saturation(bo_mecha_seams_msk.png,0.000000)+hue(bo_mecha_eyesvisor_msk.png,20.930000)+value(bo_mecha_colour02_msk.png,0.800000)+hue(bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,2.674000)+value(masks/bo/bo_mecha_colour01_msk.png,2.442000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+saturation(masks/bo/bo_mecha_seams_msk.png,0.000000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+value(masks/bo/bo_mecha_colour02_msk.png,0.800000)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) · compared 19.111 → 20.80. Before: BlueTexture, lines 101. After: BlueTexture, lines 101.

      Texture reference changed: bo_mecha_tex.png+saturation(bo_mecha_colour02_msk.png,0.000000)+saturation(bo_mecha_colour01_msk.png,2.674000)+value(bo_mecha_colour01_msk.png,2.442000)+hue(bo_mecha_colour01_msk.png,12.558000)+saturation(bo_mecha_seams_msk.png,0.000000)+hue(bo_mecha_eyesvisor_msk.png,20.930000)+value(bo_mecha_colour02_msk.png,0.800000) → bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,2.674000)+value(masks/bo/bo_mecha_colour01_msk.png,2.442000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+saturation(masks/bo/bo_mecha_seams_msk.png,0.000000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+value(masks/bo/bo_mecha_colour02_msk.png,0.800000) · compared 19.111 → 20.80. Before: RedTexture, lines 101. After: RedTexture, lines 101.

      Texture reference changed: bo_mecha_tex.png+saturation(bo_mecha_colour02_msk.png,0.000000)+saturation(bo_mecha_colour01_msk.png,5.349000)+hue(bo_mecha_eyesvisor_msk.png,20.930000)+hue(bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,5.349000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) · compared 19.111 → 20.80. Before: BlueSpecular, lines 101. After: BlueSpecular, lines 101.

      Texture reference changed: bo_mecha_tex.png+saturation(bo_mecha_colour02_msk.png,0.000000)+saturation(bo_mecha_colour01_msk.png,5.349000)+hue(bo_mecha_eyesvisor_msk.png,20.930000)+hue(bo_mecha_colour02_msk.png,0.000000) → bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,5.349000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+hue(masks/bo/bo_mecha_colour02_msk.png,0.000000) · compared 19.111 → 20.80. Before: RedSpecular, lines 101. After: RedSpecular, lines 101.

      Month/year not verified for this exact version.

    • Mecha BoSkin
      • Texture reference updated.
      Sources & details

      Texture reference changed: bo_mecha_tex.png+hue(bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.png+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) · compared 19.111 → 20.80. Before: BlueTexture, lines 97. After: BlueTexture, lines 97.

      Texture reference changed: bo_mecha_tex.png+hue(bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.png+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) · compared 19.111 → 20.80. Before: BlueSpecular, lines 97. After: BlueSpecular, lines 97.

      Month/year not verified for this exact version.

  6. Version 26.159

  7. Version 27.247

  8. Version 27.500

  9. Version 30.223

  10. Version 32.135

  11. Version 36.204

  12. Version 37.204

  13. Version 41.131

  14. Version 42.330

  15. Version 43.229

  16. Version 44.223

  17. Version 45.198

  18. Version 48.300

  19. Version 52.163

  20. Version 54.243

    • Gold Mecha BoSkin
      • Texture reference updated.
      Sources & details

      Texture reference changed: bo_mecha_tex.png+value(masks/bo/bo_mecha_colour01_msk.png,1.047000)+saturation(masks/bo/bo_mecha_colour01_msk.png,8.721000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour02_msk.png,16.000000)+value(masks/bo/bo_mecha_colour02_msk.png,3.605000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,213.488007)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) → bo_mecha_gold_tex.pvr · compared 53.176 → 54.243. Before: BlueTexture, lines 102. After: BlueTexture, lines 102.

      Texture reference changed: bo_mecha_tex.png+value(masks/bo/bo_mecha_colour01_msk.png,1.047000)+saturation(masks/bo/bo_mecha_colour01_msk.png,8.721000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour02_msk.png,16.000000)+value(masks/bo/bo_mecha_colour02_msk.png,3.605000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,213.488007) → bo_mecha_gold_tex.pvr · compared 53.176 → 54.243. Before: RedTexture, lines 102. After: RedTexture, lines 102.

      Texture reference changed: bo_mecha_tex.png+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour01_msk.png,1.047000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,221.860001)+hue(masks/bo/bo_mecha_colour02_msk.png,8.372000)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) → bo_mecha_gold_tex.pvr · compared 53.176 → 54.243. Before: BlueSpecular, lines 102. After: BlueSpecular, lines 102.

      Texture reference changed: bo_mecha_tex.png+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+hue(masks/bo/bo_mecha_colour01_msk.png,1.047000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,221.860001)+hue(masks/bo/bo_mecha_colour02_msk.png,8.372000) → bo_mecha_gold_tex.pvr · compared 53.176 → 54.243. Before: RedSpecular, lines 102. After: RedSpecular, lines 102.

      Month/year not verified for this exact version.

    • Light Mecha BoSkin
      • Texture reference updated.
      Sources & details

      Texture reference changed: bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,2.674000)+value(masks/bo/bo_mecha_colour01_msk.png,2.442000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+saturation(masks/bo/bo_mecha_seams_msk.png,0.000000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+value(masks/bo/bo_mecha_colour02_msk.png,0.800000)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) → bo_mecha_white_tex.pvr · compared 53.176 → 54.243. Before: BlueTexture, lines 101. After: BlueTexture, lines 101.

      Texture reference changed: bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,2.674000)+value(masks/bo/bo_mecha_colour01_msk.png,2.442000)+hue(masks/bo/bo_mecha_colour01_msk.png,12.558000)+saturation(masks/bo/bo_mecha_seams_msk.png,0.000000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+value(masks/bo/bo_mecha_colour02_msk.png,0.800000) → bo_mecha_white_tex.pvr · compared 53.176 → 54.243. Before: RedTexture, lines 101. After: RedTexture, lines 101.

      Texture reference changed: bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,5.349000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) → bo_mecha_white_tex.pvr · compared 53.176 → 54.243. Before: BlueSpecular, lines 101. After: BlueSpecular, lines 101.

      Texture reference changed: bo_mecha_tex.png+saturation(masks/bo/bo_mecha_colour02_msk.png,0.000000)+saturation(masks/bo/bo_mecha_colour01_msk.png,5.349000)+hue(masks/bo/bo_mecha_eyesvisor_msk.png,20.930000)+hue(masks/bo/bo_mecha_colour02_msk.png,0.000000) → bo_mecha_white_tex.pvr · compared 53.176 → 54.243. Before: RedSpecular, lines 101. After: RedSpecular, lines 101.

      Month/year not verified for this exact version.

    • Mecha BoSkin
      • Texture reference updated.
      Sources & details

      Texture reference changed: bo_mecha_tex.png+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.pvr · compared 53.176 → 54.243. Before: BlueTexture, lines 97. After: BlueTexture, lines 97.

      Texture reference changed: bo_mecha_tex.png → bo_mecha_tex.pvr · compared 53.176 → 54.243. Before: RedTexture, lines 97. After: RedTexture, lines 97.

      Texture reference changed: bo_mecha_tex.png+hue(masks/bo/bo_mecha_ammo_msk.png,205.115997) → bo_mecha_tex.pvr · compared 53.176 → 54.243. Before: BlueSpecular, lines 97. After: BlueSpecular, lines 97.

      Texture reference changed: bo_mecha_tex.png → bo_mecha_tex.pvr · compared 53.176 → 54.243. Before: RedSpecular, lines 97. After: RedSpecular, lines 97.

      Month/year not verified for this exact version.

  21. Version 55.211

  22. Version 56.250

  23. Version 57.325

  24. Version 58.279

  25. Version 59.184

  26. Version 60.399

  27. Version 62.250

  28. Version 64.226

  29. Version 65.165

  30. Version 66.262

  31. Version 67.264

Coverage and limitations

Current names and thumbnails are used throughout, not historical artwork. Only exact verified cosmetic identities are included. Coverage varies by type; missing observations or unavailable tables do not prove removal. This is the supported change history in the processed archive, not every change ever made.

View archive coverage →
17 in the database

All Bo Skins

Browse every skins →
32 in the database

All Bo Pins

Browse every pins →
4 in the database

All Bo Sprays

Browse every sprays →
8 in the database

All Bo Icons

Browse every icons →
2 in the database

All Bo Titles

Browse every titles →
About Bo cosmetics

Bo’s complete cosmetic catalog.

Explore all 63 Bo cosmetics in Brawl Stars: 17 skins, 32 pins, 4 sprays, 8 profile icons and 2 titles. The database keeps each cosmetic on a dedicated detail page while this hub makes the complete set easy to compare by type and rarity.

Keep exploring

Other brawlers

All 108 brawlers →